Preparing for a Low-Level System Design Interview: Key Topics to Master

Aditya Solanki | Aug 9, 2024 min read

Low-level system design interviews are an essential part of the hiring process for software engineers, especially at big tech companies. These interviews assess your ability to design and implement components and subsystems with a focus on object-oriented programming, design patterns, and best practices. In this blog post, we’ll cover the key topics you should master to ace a low-level system design interview.

1. OOP Concepts (Object-Oriented System Design)

Object-Oriented Programming (OOP) is the foundation of low-level system design. Understanding the core concepts of OOP is crucial for designing robust and scalable systems. Here are the fundamental concepts you should be familiar with:

  • Classes: Blueprints for creating objects. A class encapsulates data for the object and methods to manipulate that data.
  • Objects: Instances of a class. Objects represent real-world entities in your system.
  • Inheritance: Mechanism for creating a new class from an existing class. It promotes code reusability.
  • Encapsulation: Wrapping data and methods that operate on the data within a single unit (class). It restricts direct access to some of the object’s components.
  • Abstraction: Hiding the complex implementation details and showing only the necessary features of an object.
  • Polymorphism: Ability to process objects differently based on their data type or class. It comes in two forms:
    • Compile Time Polymorphism: Achieved through method overloading.
    • Runtime Polymorphism: Achieved through method overriding.

Common Questions:

  • What is method overloading and overriding?
  • How do inheritance and encapsulation contribute to system design?

2. SOLID Principles

SOLID principles are a set of design guidelines that help in creating more understandable, flexible, and maintainable software. Among them, the Dependency Inversion Principle is particularly important for system design:

  • Dependency Inversion Principle: High-level modules should not depend on low-level modules. Both should depend on abstractions. This principle promotes decoupling and enhances the modularity of the system.

Common Questions:

  • How do SOLID principles improve system design?
  • Can you provide an example of applying the Dependency Inversion Principle?

3. Design Patterns

Design patterns are tried and tested solutions to common design problems. They help in designing systems that are more modular, scalable, and easier to maintain. Understanding when and why to apply specific design patterns is crucial.

Key Design Patterns:

  1. Factory: Creates objects without specifying the exact class.
  2. Abstract Factory: Creates families of related objects without specifying their concrete classes.
  3. Singleton: Ensures a class has only one instance and provides a global point of access to it.
  4. Observer: Defines a one-to-many dependency between objects, so when one object changes state, all its dependents are notified.
  5. Builder: Constructs a complex object step by step.
  6. Decorator: Adds new functionality to an object without altering its structure.
  7. Adapter: Allows incompatible interfaces to work together.
  8. Strategy: Defines a family of algorithms and makes them interchangeable.
  9. Facade: Provides a simplified interface to a complex subsystem.

Common Questions:

  • Where and why would you apply the Singleton pattern?
  • How does the Observer pattern work in event-driven systems?

4. Class Diagrams

Class diagrams are essential in representing the static structure of a system. They show the system’s classes, attributes, methods, and the relationships between the classes.

Key Points to Remember:

  • Access Modifiers: Use private, public, and protected appropriately.
  • Class Relationships: Understand the difference between aggregation (HAS a) and composition (IS a).
  • UML Conventions: Follow standard UML conventions when drawing class diagrams.

Common Questions:

  • How do you represent inheritance in a class diagram?
  • What is the difference between aggregation and composition?

5. Sequence and Use-Case Diagrams (Good to Know)

While not always mandatory, sequence and use-case diagrams are helpful in visualizing the dynamic behavior of the system and interactions between objects.

  • Sequence Diagrams: Show how objects interact in a particular sequence of operations.
  • Use-Case Diagrams: Capture the functional requirements of a system and the interactions between users and the system.

Common Questions:

  • Can you create a sequence diagram for a specific use case?
  • How do use-case diagrams help in understanding system requirements?

6. Test Cases for the System

Testing is crucial in ensuring that the system behaves as expected. You should be able to design test cases that cover various scenarios and edge cases for the system you are designing.

Common Questions:

  • How would you test the robustness of your system?
  • Can you write test cases for the Singleton pattern?

7. Multithreading Concepts

Understanding multithreading is essential, especially when dealing with singleton instances or systems that require parallel processing.

Key Concepts:

  • Thread Safety: Ensure that your singleton implementation is thread-safe.
  • Concurrency: Manage multiple threads to perform tasks simultaneously.

Common Questions:

  • How would you ensure that your singleton is thread-safe?
  • What are some common issues in multithreaded systems?

8. Example Systems to Practice

To get a hands-on understanding of low-level system design, practice designing these common systems:

  • Hotel Management System: Focus on class design, relationships, and state management.
  • Two-Player Game Design: Design interactions between game objects and manage game state.
  • ATM: Handle transactions, user authentication, and security.
  • Ticket Booking System: Focus on concurrency, data consistency, and handling high traffic.

N.B. Preparing for a low-level system design interview requires a solid understanding of OOP principles, design patterns, and best practices. By mastering these topics and practicing with real-world examples, you’ll be well-equipped to design robust and scalable systems that meet the needs of any organization.

For further reading and resources, check out the following links: